10 PRINT CHR$(205.5+RND(1)); : GOTO 10 by Casey Reas, Nick Montfort, Ian Bogost, John Bell, Patsy

Computing

By Casey Reas, Nick Montfort, Ian Bogost, John Bell, Patsy Baudoin, Jeremy Douglass, Mark C. Marino, Michael Mateas, Mark Sample, Noah Vawter

A unmarried line of code bargains how to comprehend the cultural context of computing.

This booklet takes a unmarried line of code--the super concise easy software for the Commodore sixty four inscribed within the title--and makes use of it aa a lens wherein to think about the phenomenon of inventive computing and how laptop courses exist in tradition.

The authors of this collaboratively written ebook deal with code now not as only sensible yet as a text--in the case of 10 PRINT, a textual content that seemed in lots of assorted revealed sources--that yields a narrative approximately its making, its goal, its assumptions, and extra. they give thought to randomness and regularity in computing and artwork, the maze in tradition, the preferred easy programming language, and the hugely influential Commodore sixty four machine.

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Courtesy of MIT Museum. 5+RND(1)); : GOTO 10 1/3/13 9:33:10 PM hints at: that the computer is a scientific instrument, and the walker of the maze might be not a Greek hero but a small creature driven by hunger. 2) that appears to solve the same kind of maze a real mouse might be expected to navigate in one of Watson’s behavioral experiments. Shannon, a foundational figure in modern computing, named the mouse Theseus, collapsing the mythological hero and his noble plight into a mere contraption guided by a mechanized system.

Yet the program’s output also suggests a multicursal maze, because the patterm can apparently be traversed, or at least attempted, in several ways. Even though the maze generates itself anew line by line, it does so slowly, and at any given point a single screen can be interpreted and one can consider whether a solution is possible. To do so does require that the viewer make some assumptions about where the maze starts and ends as well as about other matters. (An exploration of this process appears in the remark Maze Walker in BASIC).

Like a basement or attic in Gothic literature (see Gilbert and Gubar 2000), the Knossos labyrinth is the hiding place for a defective, dangerous family member. Theseus arrives at Knossos and wins the affection of the king’s daughter Ariadne, who offeres him a means of returning from the labyrinth after he enters it to defeat the Minotaur. She suggests he tie a string to the entrance and unravel it as he proceeds through the maze so that he can follow it back to the entrance. Thanks to Ariadne’s thread, Theseus successfully makes his way through the maze, slays the Minotaur, and escapes.

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